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      • Custom Conditions Example
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Custom Conditions Example

PolyZone Example:

Using PolyZone, you can restrict the use of Parkour. One suggested area is the prison. Let me explain how you can achieve this with the custom_functions.lua file.

First, you need to include PolyZone in the manifest file (fxmanifest.lua) of kc-parkour. For our example, I will only add the client file since we will be using a PolyZone:

client_scripts {
	'@PolyZone/client.lua', -- Here we include PolyZone before anything loads
	'config.lua',
	'client/custom_functions.lua',
	'client/client.lua'
}

Then, we can add our custom PolyZone in custom_functions.lua. I'm going to use my own prison PolyZone, but you can obviously create your own :

local prisonZone = PolyZone:Create({
    vector2(1855.4340820312, 2604.9211425782),
    vector2(1856.2944335938, 2506.7133789062),
    vector2(1769.2734375, 2401.4641113282),
    vector2(1659.9858398438, 2384.1926269532),
    vector2(1529.4373779296, 2464.0905761718),
    vector2(1524.0928955078, 2586.8903808594),
    vector2(1558.0993652344, 2680.6105957032),
    vector2(1640.9311523438, 2764.5512695312),
    vector2(1773.2939453125, 2771.5732421875),
    vector2(1856.2376708984, 2703.5456542968)
    }, {
    name="prison"
})

Once the PolyZone has been added, we can do the last step which is adding an isPointInsidefunction to, for example, the custom condition CanBeginParkour :

---This function is called just before initating the parkour move
---@param name string
---@param number number
---@return boolean
function CanBeginParkour(name, number)
    return not prisonZone:isPointInside(GetEntityCoords(PlayerPedId())) -- This checks if the player is in the prison PolyZone or not. if not, he will be able to parkour.
end
PreviousExports

Last updated 1 year ago

You can see here how the PolyZone looks
🏃